Photon is a connect 3 game unlike the others on the app stores. Not tiles, gems or grids here. In photon you must connect coloured discs. These discs bounce and roll of each other creating a chaotic tension. Clear the discs before the screen fills up. In classic mode you keep playing till you canâ€™t last any longer, while Arcade mode gives you 90 seconds and a fusion meter to achieve maximum points.
Easily the most successful game Iâ€™ve worked on, Photon is a deceptively simple puzzle game in the â€˜match 3â€™ style.Â Photon was featured on Google Play and has had more than 600 000 downloads. Originally written by a single intern programmer and a single intern artist (and managed by Zanda Mylonas), I acted as mentor, and came through later in production cycle to update and bug fix. Towards the end of my time at Bifrost Studios I got about 80% through a serious update for Photon. In fact, so serious, itâ€™d probably be a sequel. Whether or not that ever sees release is up to the Bifrost Team now, but I hope so. Really neatened up the experience, opened up the gameplay and made some big improvements to performance.
The official game trailer:
And below is a video of one of the designers at Bifrost, Denis, whoâ€™s colourblind, playing Photon before we added the colourblind mode: