Introduction to Binary and Bitstrings with C#

Below is a reprint of an old blog post I wrote in November of 2011. It’s a little Unity oriented and makes mention of OpenFeint, which I was using a lot of at the time. OpenFeint was a cross platform leader board and achievement platform that no longer exists.…

Setting up Unity3D with GIT, SourceTree and BitBucket on a Mac

So, this week is a technical blog. I’ve been flat out with work and have had no time to further our games at all. Incidentally I’ll be announcing the name of the studio I’ll be forming soon. I’ll be writing up some stuff for it first…

A new company, dev update and Gurnett Chess

Hello everyone. Let’s start with a dev update shall we. This week I began working on a digital prototype of my latest idea. This is the one that I was paper prototyping last week. I decided to steer away from paper prototyping it for a few reasons. One, making…

An open design challenge

This is long overdue. So much for a blog post every week. I need to work harder at maintaining that schedule. I figured I’d have dev stuff to discuss every week and it wouldn’t be a problem. At the moment I’m so busy with my current contract…

Dev Update Sub Pre Alpha v0.001

Good evening and welcome. This week I’ll be taking you on a little journey. We’ll be taking a quick look at some of the concept art the boys have been putting together. Now this is all pre-pre-production. Super early. We haven’t even selected a game to produce…